OnLine members | Currently: 16 |
Total hits! | |
Puzzle! | |
Random Old Ads! | |
|
|
|
Game info |
| | Advanced Destroyer Simulator | | Genre | Simulator | Developer | Futura | Publisher | U.S. Gold | Released | 1991 | Rating
| Graphics: | 7.5 | Sound: | 7.0 | Gameplay: | 8.5 | Overall: | 8.0 |
| Reviewed by | ndial | Advanced Destroyer Simulator won no award for detailed simulations but deserved credit for its simple to play arcade style action. Use all guns, launch torpedoes, take evasive action, do whatever is necessary to complete your mission. With clear, crisp graphics and fiery sound effects, the game is the one that satisfied action-hungry captains back then, who didn't want the pressures of fiddling with all the gadgets and activities that in-depth simulators offer. Released for the Commodore Amiga, Atari ST and PC (DOS) computers. |
| |
|
Review |
|
STORY/GAMEPLAYIn Advanced Destroyer Simulator (ADS) you take the role of the captain of a British destroyer during WW2. Your duties will range from hunt and destroy missions against enemy cargo convoys protected by warships, to evacuating allied forces from the beaches. There are three separate theaters of operation: the English Channel, the Mediterranean Sea and the North Sea. The North Sea has plenty of Fjords in which it is simple to hide the ship. The English Channel is open and clear of obstacles but is on the front line of combat and crawling with both friendly and enemy vessels. The bases in the Mediterranean are surrounded by enemy territory and are on constant alert. Your ship is HMS Onslaught, a DD 231 type destroyer, with a fine firepower consisting of three turrets (each with two 120mm cannons) and two torpedo tubes (each capable of launching four torpedoes). You control the destroyer using the joystick to manipulate the ship and the keyboard for any other functions. To fight the enemy, you can choose between 15 available missions with each time a precise target or with DELTA mission in which, you are the one to choose your target is an environment and date which differs each time. Using radar, sonar (to locate the submarines) and the maps you can maneuver the ship to within firing range and the switch over to the torpedo room (to hit either ships or submarines when they surface to renew their oxygen) or cannons to launch your attack. Controls of the ship have been restricted to the joystick for moving, and the function keys and a few keys for rotating and firing the (selected) cannons, use (side-selected) torpedo tubes, activate binoculars, view maps and get damage reports. Sailing around to meet your target might take a bit long, but fortunately with the in-game time-shift option (very popular back in the days especially with the flight sims) you can avoid long travel times before you get to the action and shooting bit. Just remember that this option can be only activated through the map and only when you’re not close to land (there will be an warning on the screen for that). ADS was one of my favorite simulators on the Amiga (and ST), with an easy to learn gameplay and nice crisp graphics. A more action-oriented than simulation-oriented game though, but to me a little gem, well worth playing it (if not happened back in the days)
GRAPHICS/SOUND
The vector 3D graphics are adequate for this type of sim, with quite fast animation while the sound compliments the game well. Although the game runs only on VGA, details and color palette looks like being identical with the Amiga and ST version, but runs faster due to higher CPU-clock speeds. The 3D ship models are basic, but do the job just right. I liked the animated water effect of the bombs hitting the sea. Sound offers several effects (but not sampled) such as the ship's engines, thunder of your cannons, sonar searching sound, alerting sirens when enemy ships are on sight, standard boom type explosive noises etc. | |
|
|
Screenshots |
| | |
|
Gameplay sample |
| | |
|
Comparable platforms |
| | | | |
|
Hardware information |
| PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site) MEMORY: 640Kb to 32MB RAM (typical up to 1996) GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines. SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
|
| read more... | |
| CGA: 16-color palette (4 on-screen) | | EGA: 64-color palette (16 on-screen) | | VGA: 256-color palette (256 on-screen) | |
|
Comments |
| No comments added yet | | Login to leave your message! |
|
|
Our featured games | |
Play old-school now! | |
Music Player! | |
Play ZX on-line!! | |
Play CPC on-line!! | |
Boot Screens! | |
Retro-games Trivia! | |
Old-school Crossword! | |
Is this my palette? | |
The logo evolution! | |
Manuals! | |
Beat them All! | |
|